I’ve also tried using the Spline Wrap object but I’m running into similar issues.Īny ideas on how to work around this issue would be greatly appreciated. ![]() Having to manually position each corner point along a rail spline for each Sweep Nurbs is going to be too time consuming to be practical. ![]() I realize the banking of the Sweep Nurbs object can be controlled with a rail spline, but I want to avoid that if at all possible since the animation is very long and contains several of these long, randomly turning ribbons. create 2d style ribbons in cinema 4d now. I’ve seen this sort of thing before using shorter splines and the Sweep Nurbs object, and have always been able to fiddle with the settings to get the correct result, but I have not been able to arrive at a setting this time that prevents these problems. Video Lecture & Questions for Cinema 4D Tutorial - Creating an. The problem I’m having occurs at certain points along the spline where a 90 degree turn occurs and I either get an awkward twist in the ribbon, or the rectangle is swept along the path such that it creates a tiny thin line instead of maintaining the intended dimensions of the ribbon (see attached image). From there I’m using a Sweep Nurbs object to sweep a thin rectangular spline along the original spline. I’m using a linear spline drawn on a 3d grid as the basis of each ribbon. These ribbons are made up of straight lines that bank at fairly random 90 degree angles. ![]() ![]() I’m creating an animation where you follow several 3d “ribbons” as they grow through space.
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